![]() ![]() This is why some mods come with the option to uninstall them through MCM first or sometimes through console commands.įor instance i used to use AttT but uninstalled it because it was making me crash with dual sheath redux (which was worth more imo so i kept that one instead) and now i find it is often the culprit of my CtD's with it's left over scripts that try to run and just break everything. Some mods use a lot of scripts that have a habit of imprinting themselves into your save game, thus not going away once uninstalled. Why would you have to start a new game just because one of your mods is being uninstalled? Unless a mod has a MCM menu that allows you to turn them off and on in game, I don't think there's any way to do it.
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